0110100001101001 Tinkerers, Wayfarers, Spark-Instructors, Welcome to May's devlog! Thanks to all of your feedback and bug reports, our coders have been working hard on fixing gameplay issues big and small.…
Adds and Fixes make us happy! We're currently testing new changes that should create a more stable multiplayer experience. Once we are happy with these changes, we will put them…
What a difference a week makes. Friends and Soon-to-be-Friends, Has it really been just one week after we launched into Early Access? We’ve had a pretty amazing launch and it’s…
Adds and Fixes make us happy! Fixed disappearing mountain waypoints (also fixed for existing savegames). Fixed first waypoint outside the village sometimes being blocked by a giant tree (also fixed…
Get Ready to Spark Some Fun! It’s finally here! We are very excited to announce that Oddsparks: An Automation Adventure has launched into Early Access. You can now explore the…
Explorers, Automators, and Spark-Petters! Now that there’s we're counting the days before our Early Access release (April 24th!!), let’s talk a bit about what has changed between the demo and…
Let's climb this devlog together! Hikers, Engineers, and Spark-throwers, Let’s go straight into a deep-dive into our second biome: The Mountains! We’re going to first talk about the design intent…
Our game has a release date! Let's talk about what that means. Quartermasters, Merchants and Divine Researchers, It's Steam Next Fest and our demo is here! Well, it's been out…
We've updated the game! Changelog (Demo; v0.1.S15405) Fixed the three most common crashes Multiplayer stability improvements Fixed a bug where button remapping wasn't saved correctly Remapped Radial Menu from alt…