What a difference a week makes. Friends and Soon-to-be-Friends, Has it really been just one week after we launched into Early Access? We’ve had a pretty amazing launch and it’s…
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Adds and Fixes make us happy! Fixed disappearing mountain waypoints (also fixed for existing savegames). Fixed first waypoint outside the village sometimes being blocked by a giant tree (also fixed…
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Adds and Fixes make us happy! Added option to turn off multiplayer in main menu. Fixed quest progression blocker in first monument quest.
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Get Ready to Spark Some Fun! It’s finally here! We are very excited to announce that Oddsparks: An Automation Adventure has launched into Early Access. You can now explore the…
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Explorers, Automators, and Spark-Petters! Now that there’s we're counting the days before our Early Access release (April 24th!!), let’s talk a bit about what has changed between the demo and…
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Let's climb this devlog together! Hikers, Engineers, and Spark-throwers, Let’s go straight into a deep-dive into our second biome: The Mountains! We’re going to first talk about the design intent…
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Our game has a release date! Let's talk about what that means. Quartermasters, Merchants and Divine Researchers, It's Steam Next Fest and our demo is here! Well, it's been out…
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We've updated the game! Changelog (Demo; v0.1.S15405) Fixed the three most common crashes Multiplayer stability improvements Fixed a bug where button remapping wasn't saved correctly Remapped Radial Menu from alt…
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Some small changes and fixes based on your feedback! 💖 Thanks to everyone helping us test these changes in the beta branch. These changes are now live for everyone! Changelog…
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Our first ever changelog! 🎉 How exciting! Welcome to Oddsparks Patch Notes! These patch notes are for a Beta branch of the game we're about to add to the demo.…
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