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Wall-builders, Historians, and Spark-Researchers,

It’s another roadmap update! Let’s talk about our upcoming 1.0 and what we’re planning to put into the game. We hope you look forward to our next big update, titled “The Corrupted Ruins” that we’re planning to release on Spring 2025!

While we’re planning to have a big update in August, we also want to take care of things that people have been asking for. We need to figure which balancing and quality of life features we can prioritise – what makes sense for a smaller update and what has to be kept for the bigger update, but rest assured that we’ve been reading everyone’s feedback and are constantly working to smooth out the game.

With that, let’s talk about one of the features for the big update that we’re working on right now, Logic!

New Biome: Corrupted Ruins

We have a new biome that’ll round out our 1.0, and it’ll have new enemies that will actually go out of their way to attack your buildings! They’ll also spread corruption, making your buildings unusable. Thankfully, you’ll have a new Spark to help you clean things up and get things back into working order.

Base Defense

And you’ll also get new tools to help you defend your base from the new enemies to stop you needing to clean up in the first place. We’re expanding your defense kit – you’ll build walls and automated defenses to take care of enemies before they reach your base.

Main Story End

We’re also wrapping up the main story. Who made the Sparks? Why were they made in the first place? We’ve been keeping things only in bits and pieces, but you’ll finally get to uncover the mystery of the Sparks and finish the journey that began over a thousand years ago!

Automation Challange

But you can’t just have the story ending without a cool final boss! This is where you take everything you’ve learned from the game and apply it into the final automation building and throughput challenge. Of course, you’ll also have to tackle this while defending your base.

More Quality of Life + World Settings

Of course, we’re always looking to make the game better. We’ve reworked the train system so you can move the tracks, we’re reworking the glossary so you can go through the information easier, and see about adding screens to make managing your base a bit easier.

We’re also going to add a world settings screen and figured you’d be excited to know about it early. You’ll get an easy way to change your game experience. Do you want the combat to be easier? Or maybe you’re looking for more of a challenge? Maybe you want to just start a little faster, with a few things already unlocked? We’re working on it so you can enjoy Oddsparks how you want!

Mod Support

And as we’ve already talked about from our first roadmap, we plan to add tools and documentation to help you, our wonderful members of the community, create mods and bring new experiences to Oddsparks!

What about consoles? What about after 1.0?

So we are also working on the console release, but we don’t have any news to reveal yet. Don’t worry, the moment we have something, we’re going to shout about it everywhere we can. And after 1.0? Well, this isn’t the end of the road – so stay tuned for more info and updates.

Also, some of you who are very keen eyed might notice that Oddsparks now has some Steam Achievements! We’ve added them for testing purposes, but since we’re in Early Access, we can’t actually test them in Steam unless they’re in the live version. So, with the aim of preventing a lot of questions about how come a steam achievement didn’t unlock, we wanted to say that you currently cannot unlock Steam Achievements. They’ll, of course, be available in 1.0.

If you’re interested in seeing more into what will be in our 1.0, we’ve already started showing off some stuff in our Discord, so feel free to join us there. We’ll talk again soon!